Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The Fallout TV show has made a triumphant return to streaming services, and it's fair to say that viewers were delightfully shocked by the excellence of its debut season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the player's adventure.

We followed Lucy the vault dweller, striving to act with integrity and learning that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his organization's authority and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the irradiated badlands.

Setting the Stage for a New Chapter

The debut season's conclusion revealed crucial details about who helped cause the atomic conflict that trapped a society in subterranean shelters for centuries. It also raised several enigmas unanswered for the second season – and, on this occasion, expectations are significantly higher.

“We’ll take ‘pretty good’ – let’s get that on a poster,” says one of the series creators.

“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We are thrilled with the reception to the show, so this time people are arriving with more enthusiasm and altered expectations.”

The Mojave Beckons for Season Two

The second season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, even if it was technically flawed at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That dusty, blasted-out Route 66 vibe of the game is so much fun to bring into the show.”

In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its production team prioritized authentic items and locations were fabricated, echoing the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a interactive medium, is to seem like it’s real.”

In fact, virtually everything you see on-screen is real, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were apparently quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by skilled directors who are also passionate gamers, alongside the visionaries behind the video games. This shared passion for the lore is clear in the final product.

The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This format will create a new weekly discussion, a dynamic the team themselves are eager to engage with.

“It delves deeper, it’s more expansive, it’s funnier, it has a lot of twists,” teases the game director. “I am excited to seeing what people think.”

Rachel Wall
Rachel Wall

A seasoned IT consultant with over 15 years of experience in cybersecurity and cloud infrastructure, dedicated to helping businesses optimize their tech investments.